This is a simple avoidance implementation, which allows to prevent situation with NavMesh agents moving too close to each other - they trying to move using optimal path, but it just looks weird. You ...
Anaglyph3D v2 requires Unity 2021.3 with URP 12.1.8 or later. Anaglyph3D v3 requires Unity 2022.1 or later with URP 13.1.7 or later. Render Pass Event Leave at Before Rendering Post Processing for ...